
startup.loadproblem= Tekkis viga, kui proovite laadida <0>.
startup.checkload= Kontrollige, et kultuuride kataloog on Millenaire kataloogis minecraft kataloogis.
startup.millenaireloaded=<0> on laetud. Vajuta '<1>' et leida külasid.
startup.radiuswarning= HOIATUS: Seadistamine küla raadiust nii suureks, ei peaks osutuma vajalikuks ning võib põhjustada mängu tükitamist. Väärtused üle 70 ei soovitata.
startup.bonus= Bonus sisu lubatud.

command.nogenerate=<0> ei tekita enam külasid külade aladele selles maailmas.
command.willgenerate=<0>  tekitab nüüd külasid külade aladele selles maailmas.
command.astarpathing=Kasutades A* rada
command.binarypathing= kasutades kahekomponentsete rada
command.minecraftpathing=Kasutades Minecraft rada
command.inactive=Tegevusetu
command.active=Tegev
command.frozen=Külmunud
command.villagelist=<4>: <0> (<1>) on <2> meetrit <3>.
command.villagelistkeylonebuilding=<0> on <1> meetrit <2>.
command.noknowvillage=Ei ole ühtegit teada olevat küla lähemal kui 2km. Otsi veel!
command.newvillagefound=Uus küla asub : <0> tüüpi <1> kultuurist <2> on <3> meetrit <4>.
command.newlonebuildingfound=Uus hoone asub: <0> on <1> meetrit <2>.
command.pathrebuild=Kaart ja tee  <0> on taastatud.

//Text used in various UI parts, in no specific order:
ui.lockedchest=Lukustatud kirst
ui.largelockedchest=Suur lukustatud kirst
ui.unlockedchest=Lukustamatta kirst
ui.largeunlockedchest=Suur lukustamatta kirst
ui.allchestsunlocked=Kõik kirstud <0> on nüüd avatud.
ui.outofstock=Otsas!
ui.reputationneeded=Mainet vaja: <0>
ui.missingdeniers=Sul on puudu veel <0> dinaari.
ui.missingequipment=Kadunud varustus
ui.noneininventory=Sul pole ühtegit inventaris .
ui.selling=Müün
ui.buying=Ostan
ui.buybuilding=Osta <0> (<1>)
ui.buybonusbuilding= Soovin boonust: <0>
ui.sellercoming=<0>: Ma kohe tulen, $name!
ui.tradecomplete=<0>: Ma loodan, et sulle meeldis meiega kaubelda! Head päeva.
ui.sellerboycott=<0>: Me ei kauple suga kunagi. Lindprii!
ui.sellernotcurrently possible=<0>: Kuidas sa saad mõelda kauplemisele, kui meie küla on laastatud?
ui.wesell=Müüme
ui.webuy=Ostame
ui.isell=Müün
ui.inventory= Inventar
ui.villagechief=Küla juht  <0>
ui.yourstatus=Sinu maine
ui.possiblehousing=Võimalikud eluasemed
ui.alreadybuilt=on juba ehitatud
ui.alreadyrequested= juba taotletud
ui.notavailableyet= pole veel saadaval
ui.available=saadaval
ui.bonusavailable=saadaval (kink)
ui.youaremissing=sinul on puudu veel: <0>
ui.scrollsnoreputation= Sinu maine ei ole piisav, et osta küla kaarti.
ui.scrollsnotenoughmoney=Sinul on puudu veel <0> dinaari küla kaardi soetamiseks.
ui.scrollsok= Sa saad osta küla kaarti.
ui.buyscroll=Osta küla kaart.
ui.cost=maksab
ui.clicktorequest=Klõpsa, et taodelda
ui.scrollbought=<0>: Oled piisavalt usaldatud, et osta küla pärgamente!
ui.housebought=<0>: Sinu ehitise ehitus <1> algab varsti!
ui.inhabitantof=elanik <0>
ui.inconstruction=Ehituses
ui.nospace=Pole ruumi
ui.reservedforvillager1= Reserveeritud
ui.reservedforvillager2=külaelaniku jaoks
ui.currentlyempty1=Valuuta
ui.currentlyempty2=Tühi
ui.visitorslist1=Külalised
ui.visitorslist2=Nimekiri
ui.goodstraded=Kaupa vahetatud
ui.imports=Sisse toodud kaubad
ui.exports=Välja viidud kaubad
ui.import_total=Sisse toodud: <0>
ui.export_total=Välja viidud: <0>
ui.merchants=Kaupmehed:
ui.goalscompleted1= Kõik Ehitised
ui.goalscompleted2= Ja Eesmärgid Täidetud
ui.project= Projekt
ui.noconstruction1=Ehitust ei toimu
ui.noconstruction2=
ui.upgrading=Uuendus (<0>)
ui.construction=Ehitis <0>:
ui.population= Elanikud:
ui.populationnumber=Elanikud: <0>
ui.adults= Täiskasvanud: <0> (<1>/<2>)
ui.teens=Noored: <0> (<1>/<2>)
ui.children=Lapsed: <0> (<1>/<2>)
ui.villagemap=Küla kaart
ui.nbbuildings=<0> hoonet
ui.wandwrongblock= See sau töötab ainult obsidiani plokil tekitades juhusliku küla või järgmistel plokkidel:
ui.wandblocklist=<0> eest <1>
ui.wandblocklistcontrolled=<0> eest <1> (nõuab juhtpositsiooni selles kultuuris)
ui.brickinstructions=Sul on vaja ühte mulla- ja ühte liiva plokki tellise loomiseks.
ui.buildingscentre=Keskpunkt
ui.buildingsstarting=Alg hooned
ui.buildingsplayer= Mängija hooned
ui.buildingskey= Peamised hooned
ui.buildingssecondary= Kõrval hooned
ui.buildingsextra= Täiendavad hooned
ui.worldnotgenerated= Ümbrus ei ole täielikult tekkinud. Kõnni ringi ja tule tagasi.
ui.tooclosetospawn= Ei ole lubatud luua küla nii lähedale algus punktile.
ui.generatenotenoughspace= Ei leia ruumi küla kesk hoone jaoks.
ui.generatenotenoughspacevillage= ei leia ruumi küla jaoks.
ui.lackingresources=Puuduvad materjalid
ui.lockedchestwarning=HOIATUS: Hävitades lukustatud kastid takistab see külade nõuetekohast toimimist. Tee seda ainult siis kui soovid küla hävitada.
ui.xoutofy=<0> on <1>
ui.extraresneeded1=<0> teised materjalid
ui.extraresneeded2=nõutav
ui.woodforplanks=Puitu (Suvalist)
ui.woodoak=Tammepuud
ui.woodpine=Kuusepuud
ui.woodbirch=Kasepuud
ui.woodjungle=Džunglupuud
ui.anyenchanted=Loitsutud objektid
ui.enchantedsword=Loitsutud mõõk
ui.selectabuildingproject=Vali ehitus projekt
ui.projectadded=Projekt on lisatud nimekirja
ui.problemat=Probleem <0>: <1>
ui.constructionforbidden= ehitus keelatud
ui.locationclash=vastu teist ehitist
ui.outsideradius=väljaspool külapiire 
ui.wrongelevation= väljaspool lubatud ala
ui.danger= ohtlik plokk
ui.notreachable= kättesaamatu ala
ui.unknownerror= tundmatu probleem
ui.controlbuildingprojects= Halda ehitusprojekte
ui.forbidupgrades= Peata uuendused
ui.allowupgrades= Luba uuendused
ui.cancelbuilding= Eemalda hoone
ui.level=tase
ui.notyetbuilt= Ei ole veel ehitatud
ui.nbinhabitants= Elanike arv: <0>
ui.wandnocontrol= Te ei saa luua seda küla tüüpi kui te ei ole tunnustatud juhiks <0> kultuuris.
ui.control_ok= Teie teened külale on nii suursugused, et <0> inimesed on valmis tunnustama sind juhina! Saan teha selle ametlikus ning võimaldada sul asutada oma küla.
ui.control_noreputation= Teie maine ei ole veel piisav, et olla tunnustatud liider <0> inimeste poolt. Parandada oma mainet meiega või täida ülesandeid, et jõuda selle tunnustusele.
ui.control_alreadydone= Oled juba tunnustatud liider <0> inimeste poolt.
ui.control_get= Küsi tunnustus juhina.
ui.control_gotten=<0>: Ma tunnustan ametlikult sind vääriliseks juhtima meie <1> inimesi! Saate nüüd asutada oma küla.
ui.selectavillage= Vali küla tüüp mida soovite luua
ui.leadershipstatus= Liidri staatus
ui.leaderin=Sa oled liider <0> kultuurile. Saate luua selle kultuuri küla mida saate ise kontrollida.
ui.notleaderin=Sa ei ole veel liider <0> kultuuris.
ui.leaderinstruction=Et saada rahvuste liidriks, pead jõudma "Naturaalse liidri" astmele külas ja küsima küla juhilt tunnustust, või täitma Loomis küsimuse peatüki sellele kultuurile (kui võimalik).
ui.wandinstruction= Kasutage saua obsidian plokil et luua juhuslik küla või kuld plokil et valida küla, mida soovid
ui.controlled= kontrollitud
ui.villagerelations=<0> (<1>, <2>): <3>
ui.relationlist= Suhted teiste küladega
ui.relationpraise=Kiida
ui.relationslander=Laida
ui.relationpoints=Diplomaatja punkte järel: <0>
ui.villagerelationsnobutton= Sul peab olema punkte ja positiivset mainet, et mõjutada küla.
ui.relationhelp=Suhte abi<ret><ret> Suhted küladega määrab, kas need külad teevad koostööd või mitte.<ret><ret> Kohalik kaubandus (kaupmehed vahetavad ressursse) toimib külade vahel kellel on head suhted samast kultuurist või väga heade suhetega eri kultuuridest.<ret><ret> Külad eri kultuuridest väga heade suhetega, kus mõlemal on turuplats võõrustab kaupmehi muudest kultuuridest.<ret><ret> Külad samast kultuurist suurepäraste suhetega aktsepteerivad teineteise noori kui neil on uue töökoha leidmiseks vabu kohti.<ret><ret>Suhted külade vahel algavad suurepäraselt hamlets of a parent küladega, heade suhetega sama kultuuriga, ja neutraalsetena teistega.<ret><ret> Iga päev saab mängija viis diplomaatilist punkti, mida saad kasutada mõjutamaks külade suhted. Tõhusust kiitusele või laimamisele sõltub mängja mainele külas.
ui.relationfriendly= Hiljutised sündmused külade vahel <0> ja <1> on parandanud. Nende suhted on nüüd <2>.
ui.relationunfriendly= Hiljutised sündmused külade vahel <0> ja <1> on halvenenud. Nende suhted on nüüd <2>.
ui.cropplantingknowledge= Sa ei tea, kuidas istutada <0>. Sa pead küsima küla liidrilt.
ui.cropsknown= Põllukultuurid teadaolevad selle kultuurile
ui.cropknown= Oled õppinud, kuidas istutada <0>.
ui.cropinsufficientreputation= Sinu maine on liiga väike,  et küla õpetaks kuidas istutada <0>.
ui.cropnotenoughmoney=Sa vajad <1> rohkem, et saaksid lubada õppimist kuidas istutada <0>.
ui.cropoktolearn= Küla saab sind õpetada kuidas istutada <0>.
ui.croplearn=Õpi (<0>)
ui.croplearned=<0>: Sul on räägitud saladus kuidas kasvatada <1>!
ui.raider=Ründaja

ui.communicationexplanations=Et rääkida külaelanikega, klõpsa paremat hiirenuppu. Kui tegevus on võimalik külaelanikuga (kas vahetamine, rääkida küla juhiga, rääkida temaga ajutiselt, alustada küsimust) avaneb aken.
ui.helpbutton=Millénaire Abi
ui.chunkbutton=Tükkidena kaart
ui.configbutton=Seaded
ui.serverimportforbidden= Ainult administraatorid saavad lisada hooneid serverisse.

ui.controldiplomacy=Diplomaatja
ui.raidinprogress= Rüüstamine pooleli!
ui.otherraidinprogress= Muu rüüsteretk pooleli.
ui.otherraidplanned= Muu rüüsteretk planeeritud.
ui.raidcancel=Loobu rüüsteretkest.
ui.raidplanned=Rüüsteretk planeeritud.
ui.relgood= Suurepärane
ui.relneutral=Erapooletu
ui.relbad=Tülis
ui.raid=Plaani rüüsteretke


help.tab_1= Üldist külades
help.tab_2= Kauplemine
help.tab_3= Maine ja külavanem
help.tab_4= Küla kasv
help.tab_5= Võitlus ja rüüsteretked
help.tab_6=Küla loomine ja hävitamine
help.tab_7=Küsimused
help.tab_8=Normannid
help.tab_9=Hindud
help.tab_10=Maiad
help.tab_11=Jaapanlased
help.tab_12=Bütsantsid
help.tab_13=Muud küsimused


quest.obtained=Saadud
quest.lackingcondition=Sul on puudu:
quest.lackinghiddengoods= Sul ei ole vajalikke asju selle ülesande jaoks.
quest.close=Sule
quest.accept=Nõustu küsimusega
quest.refuse=Keeldu küsimusest
quest.continue= Jätka küsimusega
quest.conditionsnotmet= Sa ei ole veel täitnud kõiki tingimusi.
quest.lessthananhourleft= Vähem kui tund jäänud!
quest.timeremaining= järelejäänud aega
quest.hours=Tund(i)
quest.noquestsvisible=Mitte ühtegit listi küsimusi pooleni 
quest.questlist=Küsimusi pooleni
quest.reputationlost=mainet kaotanud

quest.creationqueststatus= Loomine küsimuse staatus
quest.creationqueststatusshort=Loomise küsimus:

quest.cqchaptersadhu=Sadhu
quest.cqsadhustartexplanation=Leia külaelanik kes juhataks sind Hindude juurde kus sul on  "Küla sõbra" maine esimeseks missjooniks.

quest.cqchapteralchemist=Alkeemik
quest.cqalchemiststartexplanation=Leia külaelanik kes juhataks sind Normannide külla kus on sul vähemalt "Küla sõbra" maine.

quest.cqchapterfallenking=Langenud Kuningas
quest.cqfallenkingstartexplanation=Leia šhamaan kes juhataks sind Maiade külla kus sul on vähemalt "Küla sõbra" maine.


quest.cqallcompleted=Õnnitlused, oled ärateinud kõik Loome küsimused mis on hetkel saadavad!
quest.cqcheckforupdates=Tšekka www.millenaire.org uuendusteks.
quest.cqchapternotstarted=Sa pole veel alustanud peatükki "<0>".
quest.cqchapterinprogress=Oled sooritanud <1> missjooni <2> missjoonist Loomis küsimuste peatükist "<0>".
quest.cqchaptercompleted=Oled lõpetanud selle peatüki "<0>".
quest.cqchapternotstartedshort=Peatükk "<0>": pole alustatud.
quest.cqchapterinprogressshort=Peatükk "<0>": <1>/<2>.
quest.cqchaptercompletedshort=Peatükk "<0>": lõpetatud.
quest.cqcheckquestlistandhelp=Vajuta '<0>' et saada rohkem infot või pääseda Millénaire abise.



//Item names

//The following items should not be translated
//They are either proper names (the deniers)
//or specific local specialities that aren't translated
//in other languages
//I'm putting them for non-Latin alphabet languages,
//so they can be written in other alphabets
item.denier=Dinaari
item.denierOr=Kuld Dinaar(i)
item.denierArgent=Hõbe Dinaar(i)
item.calva=Calva
item.tripes=Tripes
item.boudin=Boudin Noir

item.dirtwall=Muda Plokk

item.building=Lukus Kirst
item.normanPickaxe=Normannide Kirka
item.normanAxe=Normannide Kirves
item.normanShovel= Normannide Labidas
item.normanHoe= Normannide Kõblas
item.normanBroadsword= Normannide Mõõk
item.normanHelmet= Normannide Kiiver
item.normanPlate= Normannide Kehakaitse
item.normanLegs= Normannide Jalad
item.normanBoots= Normannide Saapad
item.rice=Riis(i)
item.turmeric=Turmeric(i)
item.vegcurry=Vegetarian Curry
item.chickenmeat=Toores Kana
item.chickencurry=Murgh Karri
item.brickmould=Telliste Vorm
item.rasgulla=Rasgulla
item.plaintimber= Puit Raam
item.crosstimber= Rist Puit Raam
item.wetbrick=Märg Tellis
item.cookedbrick=Põletatud Kivi Tellis
item.mudbrick=Muda Tellis
item.indianstatue= Hindu Kuju
item.ciderapple=Siidri Õun
item.cider=Siider
item.villagewand=Loomis Sau
item.negationwand=Hävingu Sau
item.normanvillagers=Normannide külaelanikud
item.normanitems=Normannide objektid
item.normanbuildings=Normannide ehitised
item.normanfull=Valmis Normandja pärgament
item.tapestry=Normannide Seinavaip
item.vishnu_amulet=Vishnu amulett
item.alchemist_amulet=Alkeemiku amulett
item.yddrasil_amulet=Yddrasili amulett
item.skoll_hati_amulet=Koidu ja Eha amulett 
item.villagescroll=Küla Pärgament
item.indianvillagers=Hindude Külaelanikud
item.indianitems=Hindude Objektid
item.indianbuildings=Hindude Ehitised
item.indianfull=Valmis Hindude Pärgament
item.unknownpowder= Tundmatu Pulber
item.alchimistexplosive=Alkeemiku Pomm

item.wah=Wah
item.masa=Masa
item.maize=Mais
item.mayangold=Kuld Ornament
item.mayanstatue=Maiade Skulpruur
item.mayanvillagers=Maiade Külaelanikud
item.mayanitems=Maiade Objektid
item.mayanbuildings=Maiade Ehitised
item.mayanfull=Valmis Maiade Pärgament
item.mayanmace=Obsidiani Nui
item.mayanPickaxe=Obsidiani Kirka
item.mayanAxe=Obsidiani Kirves
item.mayanShovel=Obsidiani Labidas
item.mayanHoe=Obsidiani Kõblas
item.obsidianflake=Obsidian Toorik
item.cacauhaa=Cacauhaa

item.paperwall=Paber Sein
item.udon=Udon
item.thatched=Õle Plokk

item.parchmentsadhu=Sadhu raamat

item.tachisword=Samurai mõõk
item.yumibow=Yumi Vibu
item.sake=Sake
item.ikayaki=Ikayaki

item.japaneseWarriorBlueLegs=Sinised ō-yoroi Püksid
item.japaneseWarriorBlueHelmet= Sinised ō-yoroi Kiiver
item.japaneseWarriorBluePlate= Sinised ō-yoroi Kehakaitse
item.japaneseWarriorBlueBoots= Sinised ō-yoroi Saapad

item.japaneseWarriorRedLegs=Punased ō-yoroi Püksid
item.japaneseWarriorRedHelmet= Punased ō-yoroi Kiiver
item.japaneseWarriorRedPlate= Punased ō-yoroi Kehakaitse
item.japaneseWarriorRedBoots= Punased ō-yoroi Saapad

item.japaneseGuardLegs=Keiko Püksid
item.japaneseGuardHelmet=Keiko Kiiver
item.japaneseGuardPlate=Keiko Kehakaitse
item.japaneseGuardBoots=Keiko Saapad

item.japanesevillagers= Jaapanlaste Külaelanikud
item.japaneseitems= Jaapanlaste Objektid
item.japanesebuildings= Jaapanlaste Ehitised
item.japanesefull=Valmis Jaapanlaste Pärgament

item.emptysilkwormblock=Tühi Siidiussikasvatuse Plokk
item.fullsilkwormblock=Siidiussikasvatuse Plokk
item.byzantinebrick= Bütsantsi Plokk
item.byzantineslab=Bütsansi Plaat
item.byzantinemixedbrick= Bütsansi Kivi plokk
item.grapes=Greibid
item.vine=Viinamarjad
item.wine=Malvasia vein
item.silk=Siid
item.byzantineiconsmall= Väike Bütsantsi ikoon
item.byzantineiconmedium= Keskmise Bütsantsi ikoon
item.byzantineiconlarge= Suured Bütsantsi ikoonid
item.byzantineboots= Bütsantsi Saapad
item.byzantinelegs= Bütsantsi Jalad
item.byzantinePlate= Bütsantsi Kehakaitse
item.byzantineHelmet= Bütsantsi Kiiver
item.byzantinemace= Bütsantsi Nui
item.lambraw=Toores Lamba Liha
item.lambcooked= Grillitud Lambakarree
item.feta= Fetajuust
item.wineBasic=Vein
item.clothes_byz_wool= Villased Bütsantsi Rõivad
item.clothes_byz_silk= Siidist Bütsantsi Rõivad

item.souvlaki=Souvlaki
item.purse= Rahakott

item.pathdirt=Muda tee
item.pathgravel=Kruusa tee
item.pathslabs=Plaaditud tee
item.pathsandstone=Liivakivist tee
item.pathochretiles=Ochre tahvlitest tee
item.pathgravelslabs=Plaaditud kruusa tee

error.unknownitem= Tundmatu Asja Nimetus



//Errors
ui.updateEntity= Viga TileEntityBuilding.updateEntity (). Kontrollige millenaire.log.

//Panels & parchments
panels.notextfound=Teksti ei leitud selles raamatus: <0>
panels.invalidid= Vigane küla ID.
panels.toofar= Küla on liiga kaugel, et laadida oma andmed.
panels.recordsnotloaded= Küla andmed ei saa laadida.
panels.villagescroll=Küla Pärgament
panels.mother=Ema
panels.father=Isa
panels.spouse=Abikaasa
panels.dead= Ajutiselt Surnud
panels.awayraiding=Eemal Rüüstamas
panels.awayhired=Palgatud Mängija poolt
panels.invaderincoming=Sissetulek
panels.missing= KADUNUD!
panels.multiple= ESITADA <0> AJAD!
panels.currentoccupation= Praegune töökoht
panels.visitors=Külalised
panels.constructions= Ehitised
panels.upgrade=uuendusi
panels.buildingprojects=Ehitusprojekt
panels.notyetbuilt=pole veel ehitatud
panels.nbupgradesleft=<0> uuendus(t) veel jäänud.
panels.finished=lõpetatud
panels.houseunoccupied= See maja on tühi. Lapsed kes saavad teismeliseks liiguvad siia ja saavad täiskasvanuks.
panels.man=Mees
panels.woman=Naine
panels.children=Laps
panels.nofemaleresident= Sellese majja ei tule kunagi naine elama.
panels.bachelor=Mees kes elab siin on poissmees . Tüdruk kes kasvab teismeliseks liigub siia elama.
panels.nomaleresident=Sellese majja ei tule kunagi elama mees.
panels.spinster= Naine, kes siin elab on veel vallaline. Pois kes saab teismeliseks liigub siia elama.
panels.resources=Ressursid
panels.goodstraded=Kaupa vahetatud selles külas
panels.goodsimported=Sisse toodud teistest küladest
panels.goodsexported=Välja viidud teistesse küladdesse
panels.innvisitors=Külalisi selles <0>
panels.mappurple=Roosa: ehitis ehitusjärgus.
panels.mapblue=Sinine: teised ehitised.
panels.mapgreen=Roheline: sobivad alad hoonete ehituseks.
panels.maplightgreen=Hele Roheline: sobiv hoone piirkond, aga ei sisalda hoone keskkohta.
panels.mapred=Punane: ohtlikud ala(d) (laava, kaktused, jpms).
panels.mapyellow=Kollane: ehitamine keelatud (jää, kunstlikud plokid).
panels.maporange= Oranž: ehitamine keelatud (liiga lähedal ehitisele), kättesaamatud kohad (näiteks jõgi või kannjon vahel)
panels.maplightblue=Hele sinine: vesi.
panels.mapbrown=Pruun: teised valdkonnad (näiteks: antud küla mõõtmetest väljas liiga kõrge madal vm).
panels.unreachablebuilding=kättesaamatu!
panels.merchantlist=Kaupmeeste nimekiri
panels.capacity=Mahtuvus
panels.nbnightsin=Külas olnud <0> öö(d).
panels.storedexports=<0> ladustanud sissetoodud asjadest: <1>
panels.broughtimport=<0> ostnud külasse: <1>
panels.startedtrading=<0> (<1>) on omaks võtnud kaupmehe karjääri.
panels.merchantmovedout=<0> (<1>) liikunud <2> peale <3> päeva külas.
panels.merchantarrived=<0> (<1>) saabunud <2>.
panels.childarrived=<0> saabuud <1> ja otsib tööd.
panels.resourcesneeded= Vajalikke ressursse projekti jaoks
panels.resourcesavailable= Ressursid laos
panels.villageculture=Külad <0> kultuuri
panels.military=Sõjaline tugevus
panels.planningraid=Plaanib rüüsteretke
panels.raidinprogress=Rüüstamine teoksil
panels.underattack=Rünnatakse!
panels.offense=Ründe: <0>
panels.defense=Kaitse: <0>
panels.offenselong=Ründe jõud: <0>
panels.defenselong=Kaitse jõud: <0>
panels.raidinprogresslong=Hetkel rüüstab <0>. Rünne algab <1> tunni pärast.
panels.planningraidlong=Plaanib rüüstada  <0>. Plaanimine algab <1tunni pärast.
panels.underattacklong=Rünnaku all <0> vaenlase tugevus <1> pärit <2>!
panels.villagefighters=Küla võitlejad
panels.attackers=Ründajad
panels.defender=Kaitsja
panels.raider=Rüüstaja
panels.health=Elu
panels.weapons=Relvastust
panels.armour=Rüüsid
panels.militarystrength=Sõjaline jõud
panels.unknownattacker=tundmatu koht
panels.raidsperformed=Rüüsteretki teostatud
panels.raidssuffered=Rüüstatud
panels.nameand=<0> ja
panels.buildingproject= Praegune projekt:
panels.currentconstruction= Praegune ehitis:
panels.villagesummary= Oluline teave

//Goals (text displayed above the villager when he is doing it)
goal.gorest=Puhkan
goal.godrink=Juua tooma
goal.gopray=Mängima
goal.GatherGoods=Kogun asju
goal.BringBackResourcesHome=Toon assju tagasi
goal.GetTool=Võtan tööriista
goal.huntMonster=Võitlen kolliga
goal.getGoodsHousehold=Võtan kodust assju
goal.DeliverGoodsHousehold=Viin assju koju
goal.GetHouseTHResources=Võtan assju kodunt
goal.DeliverResourcesShop=Toon assju
goal.raidvillage=Sõidan külase
goal.defendvillage=Kaitsenküla
goal.hide=Otsin varju

goal.CollectCrop=Kogun põllusaadusi
goal.PlantSeeds=Külvan seemneid
goal.ChopTrees=Raiun puitu
goal.PlantSaplings=Istitan istikuid
goal.GetResourcesForBuild=Võtan materjalid ehitusejaoks
goal.MakeBread=Teen leiba
goal.BeSeller=Müün mängijale
goal.MakeCider=Teen siidrit
goal.MakeCalva=Teen calvat
goal.Construction=Ehitan
goal.GoPlay=Mängin
goal.BecomeAdult=Kolin sisse
goal.MakeNormanTools=Teen tööriistu
goal.MakeNormanWeapons=Teen relvi
goal.Patrol=Patrullin
goal.Butcher=Tapan
goal.MakeBoudin=Teen boudini
goal.MakeTripes=Teen tripest
goal.Mining=Kaevan
goal.Cooking=Kokkan
goal.MakeBooks=Valmistan pärgamente
goal.MakeTapestry=Valmistan seinavaipu
goal.VisitInn=Lähen baari
goal.VisitBuilding=Lähen poodi
goal.MakeAmulet=Valmistan amuletti
goal.KeepStall=Hoian müügikohta
goal.MakeTimberFrame=Teen Puit raame

goal.DryBrick=Panen telliseid kuivama
goal.GatherBrick=Kogun kuivanud telliseid
goal.CookBrick=Põletan kivi telliseid
goal.PlantRice=Külvan riisi
goal.HarvestRice=Korjan riisi
goal.PlantTurmeric=Külvan turmerict
goal.HarvestTurmeric=Korjan turmerict
goal.SlaughterChicken=Tapan kana
goal.PlantSugarCane=Istutan suhkruroogu
goal.HarvestSugarCane=korjan suhkruroogu
goal.MakeRasgulla=Valmistan rasgullat
goal.Makesteelaxe=Sepistan raud kirvest
goal.Makesteelpickaxe= Sepistan raud kirkat
goal.Makesteelshovel= Sepistan raud labidat
goal.Makesteelhoe= Sepistan raud kõpla
goal.Makesteelsword= Sepistan raud mõõka

goal.makesteelchest= Sepistan raud rüüd
goal.makesteelhelmet= Sepistan raud kiivrit
goal.makesteellegs= Sepistan raud jalgu
goal.makesteelboots= Sepistan raud saapaid

goal.makeindianstatue=Nikerdan kuju
goal.performpujas=Ettevalmistan pujat
goal.bepujaperformer=kättesaadaval pujas
goal.performsacrifices=Ohverdan
goal.besacrificeperformer=Ohverdamiseks valmis

goal.PlantMaize=Istutan maisi
goal.HarvestMaize=Koristan maisi
goal.makemayanGoldBlock=Nikerdan kuld ornamenti
goal.makemayanstatue=Nikerdan kuju
goal.Makestoneaxe=Valmistan kivi kirvest
goal.Makestonepickaxe= Valmistan kivi kirkat
goal.Makestoneshovel= Valmistan kivi labidat
goal.Makestonehoe= Valmistan kivi kõpla
goal.Makestonesword= Valmistan kivi mõõka
goal.makeleatherboots=Valmistan nahast saapaid
goal.makeleatherchest= Valmistan nahast kehakaitset
goal.makeleatherhelmet= Valmistan nahast kiivrit
goal.makeleatherlegs= Valmistan nahast jalgu
goal.makemayanaxe=Valmistan obsidianist kirvest
goal.makemayanpickaxe= Valmistan obsidianist kirkat
goal.makemayanshovel= Valmistan obsidianist labidat
goal.makemayanhoe= Valmistan obsidianist kõblast
goal.makemayanmace= Valmistan obsidianist nuia
goal.makeobsidianflake=Purustan obsidiani toorikuteks
goal.harvestcocoa=Korjan cocoat
goal.plantcocoa=Istutan cocoat
goal.makecacauhaa=Valmistan cacauhaat

goal.fish=Püüan kala
goal.makethatch=Teen õle plokke
goal.makepaper=Valmistan pabarit
goal.makepaperrice= Valmistan pabarit
goal.makepaperwoodpulp= Valmistan pabarit
goal.makepaperwall= Valmistan paberist seinu
goal.cookfish=Küpsetan kala
goal.cooksteak=Küpsetan liha
goal.cooklamb=Küpsetan lambaliha
goal.cookpork=Küpsetan porkchopse
goal.cookchicken=Küpsetan kana
goal.makeudon=Valmistan udonit
goal.maketachi=Valmistan samurai mõõka
goal.makejapaneseweapons=Valmistan Japanlaste armente
goal.makesake=Kääritan saket
goal.slaughtersquid=Püüan kalmaari

goal.brewpotions=Villin võlujooke
goal.harvestwarts=Koristan tüükaid
goal.makeglassbottles=Valmistan klaaspudeleid
goal.plantwarts=Istutan tüükaid

goal.plantvines=Istutan viinamarja istikuid
goal.harvestvines=Korjan viinamarju
goal.gathersilk=Gathering silk
goal.makeicon=Värvin ikoone
goal.makewine=Villin veini
goal.makebookshelves=Valmistan raamaturiiuleid
goal.makebyzantinetiles=Valmistan plaate
goal.makebrick=Valmistan kive
goal.training=Treenin
goal.paintpainting=Värvin raame
goal.makebook=Kirjutan raamatut
goal.makebyzantinemace=Valmistan Bütsantsi nuia
goal.makebyzantinechest= Valmistan Bütsantsi kehakaitset
goal.makebyzantinelegs= Valmistan Bütsantsi jalgu
goal.makebyzantinehelmet= Valmistan Bütsantsi kiivrit
goal.makebyzantineboots= Valmistan Bütsantsi saapaid

goal.makebow=Valmistan vibu
goal.makerottenflesh=valmistan riknenud liha
goal.makearrow=Valmistan nooli

goal.sleep=Magan
goal.sleep_travelling=Lähen magama


goal.makeclothes_byz_wool=Kudun riideid
goal.makemasa=Teen masat
goal.slaughterpig=Tapan siga
goal.makesouvlaki=Valmistan souvlakit
goal.makewah=Valmistan wah
goal.makecurry=Teen a vegetarian karrit
goal.makeclothes_byz_silk=Valmistan siidi riiet
goal.slaughtersheep=Tapan lammsat
goal.slaughtercow=Tapan lehma
goal.breed=Aretanloomi
goal.shearsheep=Pügan lammsat
goal.makemurgh=Valmistan kana karrit
goal.getitemtokeep=Võtan asju

goal.buildpath=Ehitan teed
goal.clearoldpath=lammutan vana teed

goal.gosocialise=Lähen vestlema
goal.chat=Vestlen

goal.makedirtwall=Valmistan muda plokke
goal.makepath=Valmistan tee plaate

//other
other.west=Läänes
other.east=Idas
other.north=Põhjas
other.north-east=Kirdes
other.north-west=Loodes
other.south=Lõunas
other.south-east=Kagus
other.south-west=Edelas

other.tothewest=Läänes
other.totheeast=Idas
other.tothenorth=Põhjas
other.tothenorth-east=Kirdes
other.tothenorth-west=Loodes
other.tothesouth=Lõunas
other.tothesouth-east=Kagus
other.tothesouth-west=Edelas

other.west_short= W
other.east_short=E
other.north_short=N
other.south_short=S
other.shortdistancedirection=<0>m <1>

other.metre=meetrit
other.kilometre=kilomeetrit
other.andhalf=ja pool

other.directionshort=<1> <0>
other.exploredbuilding=Oled avastanud ehitise: <0>.

other.malevillager=Millénaire mees külaelanik
other.femalevillager=Millénaire nais külaelanik

other.buildinghealing=<0> ravib sind.


other.localmerchantinteract=See kaupmees on kohalik. Ta veab kaupa külast külla. Sa ei saa temaga suhelda.

other.chattosomeone=<0> räägib <1>

hire.health=Elu
hire.strength=Jõud
hire.cost=Maksab (iga päev)
hire.aggressive=Agressiivne seisund
hire.passive=Passiivne seisund
hire.timeleft=Palgatud <0> tunniks
hire.hiredvillager=Külaelanik on palgatud. Ta püsib sinu alluvuses <0> või rohkem tunde või kui ta sureb ja tekkib uuesti külas.<ret><ret>Vajuta '<1>' et panna teda agresiivssese olekusse või vasak shift-'<1>' et panna teda passiivsesse olekusse.
hire.hireablevillager=Saad palgata seda külaelanikku. Ta järgneb sulle nii kaua kui ta palkanine aegub või ta sureb. Ta ründab olevusi kes sind ründavad või eel-kõike ründab naabruses olevaid kolle ja vaenulikke külaelanikke kui ta on agresiivses olekus.
hire.hireablevillagernoreputation=Sul peab olema vähemalt "Lemmik kaupleja" maine selles külas, et palgata see külaelanik.
hire.extend=Pikenda
hire.release=Lase vabaks
hire.close=Sule
hire.hire=Palka
hire.hireover=Palkamine <0> on lõppenud. Ta pöördub tagasi külase.
hire.hiredied=<0> suri. Ta tekkib uuesti külla, ning tema palkamine on tühistatud.
hire.hiredbyotherplayer=<0> on juba palgatud <1> poolt.
hire.hiredby=Palgatud <0>

actions.forest_success=Oled edukalt läbi uurinud metsa.
actions.forest_continue= Oled avastanud <0>% metsast.

actions.desert_success=Oled edukalt läbi uurinud kõrbe.
actions.desert_continue=Oled avastanud  <0>% kõrbest.

actions.mountain_success= Oled edukalt läbi uurinud mäed.
actions.mountain_continue= Oled avastanud  <0>% mägedest.

actions.underwaterglass_success= Sa oled edukalt ehitatud süvamere vaateakna.
actions.underwaterglass_notdeepenough= Meri ei ole piisavalt sügav selles punktis.

actions.underwaterdive_success= Sa oled edukalt sukeldunud sügavale ookeani.

actions.bottomoftheworld_success= Tundub, et saad kaeva kaugemale maaalla. See peab olema maailma juur!

actions.topoftheworld_success= Tundub,et sa ei saa tõusta edasisi. Kindlasti on see tpp.

actions.borehole_nblineok=<0> aluspõhja plokid edukalt avatud taeva laotusele. Sa vajad 25 -te 5x5 ruutu.
actions.borehole_success= Sul on õnnestunud kaevata puurauk!

actions.boreholetnt_success=Piisavalt Dünamiiti on paigaldatud. Võid õhkulasta.
actions.boreholetnt_nbtnt=<0> Dünamiidi plokid on asetatud ja kaetud obsidianiga. Sa vajad 20 tk.

actions.boreholetntlit_success=Sa süütasid dünamiidi. Jälgi tulemust ja teata sellest Alkeemikut.

actions.thevoid_success=Oled piilinud Voidi!

actions.enchantmenttable_success=Oled ehitanud loitsumis laua  Sadhu lähedale.

actions.mayan_siege_start=Püramiidi rünnatakse! <0> ghastsi, <1> blazest and <2> skeletti ründavad. HÄVITA nad.
actions.mayan_siege_success= Sa oled alistanud väed kes ründasid püramiidi!
actions.mayan_siege_update=<0> ghast(i), <1> blaze(t) and <2> skelett(i) on veel jäänud.

info.culturetitle=Kultuurid
info.culture=<0> Kultuur
info.culturereputation=Maine: <0>
info.culturelanguage=Keele tase: <0>

culturereputation.scourgeofgod=Nuhtluse jumal
culturereputation.dreadful=Kohutav
culturereputation.bad=Halb
culturereputation.stellar=Stelaarne
culturereputation.excellent=Suurepärane
culturereputation.good=Hea
culturereputation.decent=Rahuldav
culturereputation.neutral=Erapooletu

culturelanguage.fluent=Ladus
culturelanguage.moderate=Arusaadav
culturelanguage.beginner=Algaja
culturelanguage.minimal=Minimaalne


weapon.criticalstrike=Kriitiline löök! <0>x vigastus!

negationwand.villagelocked= <0> on ikka veel lukus. Sa pead kõik täiskasvanud mehed tapma, enne kui sa saad seda hävitada.
negationwand.confirmmessage=Oled kindel et soovid hävitada <0>? Kui soovid siis hooned jäävad aga külaelanikud kaovad jäädavalt.
negationwand.confirm=Kinnita
negationwand.cancel=Tühista
negationwand.destroyed=<0> on hävitatud! Need hooned on nüüd tühjad tondilossid ja ja ükski talunik ei tule tagasi.

relation.excellent=Suure pärased
relation.verygood=Väga Head
relation.good=Head
relation.decent=Rahuldavad
relation.fair=Talutavad

relation.openconflict=Täielikus Konfliktis
relation.atrocious=Konfliktsed
relation.verybad=Väga Halvad
relation.bad=Halvad
relation.chilly=Jahedad

relation.neutral=Erapooletud

raid.planningstarted=<0> on hakanud plaanima  rüüsteretke <1>.
raid.started=<0> on alustanud rüüstamist <1>! <2> rüüstaja(t) on liitunud.
raid.raidsuccesfull=<0> on rüüstanud <1>, varastades <2> asja!
raid.raidfailed=<1> on edukalt tagasilöönud rüüstajad <0>.
raid.nothing=Mitte-midagi
raid.historysuccess=Edukalt rüüstanud <0>. Pea-raha: <1>
raid.historyraided=Rüüstatud <0> poolt. Pea-raha: <1>
raid.historyfailure=Rüüsteretk <0> kukkus läbi.
raid.historydefended=Edukalt tagasi löödud rüüsteretk <0> poolt.

hof.hof=Kuulsuste Hall
hof.modcreator=Moodi Looja
hof.creatorofmayan1=Looja
hof.creatorofmayan2=Maiade kultuur
hof.creatorofjapanese1=Looja
hof.creatorofjapanese2=Jaapanlaste kultuur
hof.creatorofbyzantine1=Looja
hof.creatorofbyzantine2=Bütsantsi kultuur
hof.creatorofindianskins1=Looja
hof.creatorofindianskins2=Hindide välimus

hof.skinmaker=Välimuse andja
hof.buildingmaker=Ehitiste looja
hof.wikiadmin=Wiki administraator
hof.armouricons=Armori ikoonid
hof.normanarmour1=Normannide rüüd
hof.normanarmour2=graafika
hof.support1=Abi
hof.support2=foorum
hof.frenchversion1=Abi
hof.frenchversion2=Prantsuse versioon
hof.wikicontributions=Wiki panus
hof.improvementsjapanese1=Muudatused
hof.improvementsjapanese2=Jaapanlaste külad
hof.lonebuildings=Üksikud ehitised
hof.obsidiantools1=Obsidiani tööriistad
hof.obsidiantools2=ikoonid
hof.forgecode1=Originaal kood
hof.forgecode2=Forge Sprite API
hof.btw=(BTW creator)
hof.forgehelp1=Abi sai
hof.forgehelp2=Forge Sprite API
hof.hofidea1=Kuulsuste Hall
hof.hofidea2=idee
hof.donor=Doonor
hof.variousimprovements1=Various
hof.variousimprovements2=Parandused

pujas.invanme=Pujas
pujas.panditfee=Pandiitide vaba
pujas.offering=Pakkuma
pujas.god0=Hanumanile - kiiruse
pujas.god1=Shivanile - jõu
pujas.god2=Lakshmile - õnne
pujas.god3=Ganeshle - oskuse
pujas.priestcoming=<0>: Sa vajad puja esitamist? Teie pühendumus on imetlusväärne!
pujas.offeringslot=Pane ohverdus Jumalatele.
pujas.offeringslot2= Nad ei võta vastu kõike. Katseta.
pujas.moneyslot=Pane raha pandiidile.
pujas.toolslot=Pane tööriist olla loitsutud.

sacrifices.priestcoming=<0>: You need to have a sacrifice performed? It is wise to appease the Gods.
sacrifices.panditfee=For the shaman
sacrifices.offering=Sacrifice

mayan.god0=To Ah Puch - for survival
mayan.god1=To K'inich Ajaw - for flammes
mayan.god2=To Cabrakan - for impacts
mayan.god3=To Ah Tabai - for arrows
mayan.god4=To Cum Hau - for vengence

mayan.god5=To Uqux Cho - for the caiman's breath
mayan.god6=To Uqux Palo - for work under the waves

mayan.god7=To Alom - for lightness

mayan.god8=To Buluc Chabtan - for violence
mayan.god9=To Ah Puch - for fighting the deads
mayan.god10=To Cum Hau - for fighting creatures

mayan.god11=To Huracan - for the strong breath
mayan.god12=To K'inich Ajaw - for the flamme
mayan.god13=To Ek Chuah - for fortune

mayan.god14=To Buluc Chabtan - for violence
mayan.god15=To Huracan - for the strong breath
mayan.god16=To K'inich Ajaw - for the flamme
mayan.god17=To Ek Chuah - for fortune

mayan.god18=To Witz - for toughness

culture.norman=Normannid
culture.hindi=Hindid
culture.japanese=Jaapanlased
culture.mayan=Maiad
culture.byzantines=Bützantsid

export.errornoname=You must give the building plan's name on the first line.
export.errornoendsigneast=Could not find the closure sign to the east. It must be in a straight line from the starting one within 256 blocks.
export.errornoendsignsouth=Could not find the closure sign to the south. It must be in a straight line from the starting one within 256 blocks.
export.errorlength=The detected length is <0> but there is an existing building plan in the export folder of length <1>.
export.errorwidth=The detected width is <0> but there is an existing building plan in the export folder of width <1>.
export.errorstartinglevel=Invalid starting level on line three of the sign.
export.defaultstartinglevel=No starting level specified, defaulting to -1.
export.errorunknownblockid=Unknown block type: <0>
export.buildingexported=Exported building as <0>.

import.notonserver=Importing buildings is not possible on a server.
import.errornoname=You must give the building plan's name on the first line.
import.errornotfound=The building requested is not present in millenaire-custom/exports.
import.buildingupto=Building up to level <0>
import.errorinvalidupgradelevel=Invalid upgrade level on line two of the sign.
import.buildinginitialphase=No upgrade level specified, building only the initial stage.
import.errorupgradeleveltoohigh=Requested upgrade level is higher than available.
import.doublevertical=Doubled vertical height
import.buildinglevel=Building level: <0>

effect.towncentre=Küla keskus
effect.shop=Pood: <0>
effect.irrigation=Irrigation: <0>% extra crops
effect.pujalocation=Pujas held
effect.sacrificeslocation=Sacrifices held
effect.healing=Heals Player

chunk.chunkmap=Map of chunks
chunk.caption=Caption
chunk.captiongeneral=Each chunk is displayed as a 2x2 pixels square
chunk.captiongreen=Green dots indicate a loaded chunk.
chunk.captionblue=Blue dots indicate a chunk part of a village's area.
chunk.captionpurple=Purple dots indicate a chunk part of a lone building's area.
chunk.captionwhite=White dots indicate a chunk which is being kept loaded by a mod (Millénaire or another Forge mod)
chunk.playerposition=Coordinates of the player: <0>
chunk.settings=Village loading radius: <0> metres. Maximum number of chunks preserving allowed by Forge: <1>.
chunk.explanations=Millénaire villages are only active if all their chunks are loaded. The inhabitants of other villages are frozen. Millénaire attempts to force Minecraft to keep the chunks of villages within 200 metres of a player loaded (that value can be changed). The Forge mechanism used for this is limited by default to 200 chunks. You can configure this value in minecraft/config/forgeChunkLoading.cfg. Warning: increasing the number of chunks kept loaded will decrease performance.
chunk.chunkcoords=Chunk: <0>
chunk.village=<0>
chunk.chunkforced=Force-loaded

achievementpage.name=Millénaire
achievement.firstcontact.name=First contact
achievement.firstcontact.desc=Meet a villager
achievement.cresus.name=Croesus
achievement.cresus.desc=Earn a denier or
achievement.summoningwand.name=Summoning
achievement.summoningwand.desc=Buy a Wand of Summoning and generate a village with it
achievement.villageleader.name=Village leader
achievement.villageleader.desc=Become leader in a culture and create a controlled village
achievement.thequest.name=The Quest
achievement.thequest.desc=Complete a quest given by a villager
achievement.maitreapenser.name=Maître à penser
achievement.maitreapenser.desc=Meet the Sadhu or the Alchemist
achievement.forbiddenknwoledge.name=Forbidden knowledge
achievement.forbiddenknwoledge.desc=Complete the two chapters of the Creation Quest
achievement.puja.name=A little help from the Gods
achievement.puja.desc=Pay a pandit to perform a puja
achievement.explorer.name=Explorer
achievement.explorer.desc=Explore a lone building
achievement.marcopolo.name=Marco Polo
achievement.marcopolo.desc=Visit villages of three cultures in the same world
achievement.magellan.name=Fernand de Magellan
achievement.magellan.desc=Visit villages of all cultures in the same world
achievement.selfdefense.name=Self-defense
achievement.selfdefense.desc=Kill a bandit
achievement.pantheon.name=The Panthéon
achievement.pantheon.desc=Visit the mysterious Panthéon

achievement.darkside.name=The dark side
achievement.darkside.desc=Kill a villager
achievement.scipio.name=Carthago delenda est
achievement.scipio.desc=Destroy a village with the Negation Wand
achievement.attila.name=Attila
achievement.attila.desc=Gain the "Scourge of God" reputation in three cultures

achievement.cheers.name=Three cheers for Minecraft!
achievement.cheers.desc=Drink a Millénaire alcohol
achievement.hired.name=Hired hand
achievement.hired.desc=Hire a villager
achievement.masterfarmer.name=Expert farmer
achievement.masterfarmer.desc=Plant a Millénaire crop


config.pagetitle=Millénaire Settings
config.page.uisettings=UI Settings
config.page.worldgeneration=World Generation
config.page.worldgeneration.desc=Those settings apply to world generation in local worlds only (not servers you might connect to).
config.page.villagebehaviour=Village Behaviour
config.page.villagebehaviour.desc=Those settings apply to villages in local worlds only (not servers you might connect to).
config.page.devtools=Dev Tools

config.village_list_key.label=Village List Key
config.village_list_key.desc=Key to display the list of surrounding villages. Default: <0>.

config.quest_list_key.label=Info Panel Key
config.quest_list_key.desc=Key to display the Millénaire info pannel. Default: <0>.

config.escort_key.label=Agressive Escorts Key
config.escort_key.desc=Key to toggle hired villagers between agressive and defensive stances. Default: <0>.


config.fallback_language.label=Fallback Language
config.fallback_language.desc=Secondary game language, used when the main one is not available.

config.dynamic_textures.label=Dynamic Textures
config.dynamic_textures.desc=Automatically switch to the 64x texture pack if the Minecraft texture pack is 64x or above.

config.language_learning.label=Language Learning
config.language_learning.desc=Whether languages need to be "learned" (translations will only appear after the player interacts enough with a culture).

config.load_all_languages.label=Load All Languages
config.load_all_languages.desc=Whether to load all available languages, in order to provide translations to clients if needed.

config.display_start.label=Display Starting Text
config.display_start.desc=Display the Millénaire version and Creation Quest status at startup.

config.display_names.label=Display Villager Names
config.display_names.desc=Display names, occupations and current task above villagers' heads.

config.villagers_names_distance.label=Name Display Distance
config.villagers_names_distance.desc=Distance from which names are visible. Default: <0>.

config.villagers_sentence_in_chat_distance_client.label=Sentences In Chat (MP)
config.villagers_sentence_in_chat_distance_client.desc=How far villagers must be to display their sentences in the chat box in multi player. Default: <0>.

config.villagers_sentence_in_chat_distance_sp.label=Sentences In Chat (SP)
config.villagers_sentence_in_chat_distance_sp.desc=How far villagers must be to display their sentences in the chat box in single player. Default: <0>.

config.generate_villages.label=Generate villages
config.generate_villages.desc=Whether to generate Millénaire villages in new chunks.

config.generate_lone_buildings.label=Generate lone buildings
config.generate_lone_buildings.desc=Whether to generate Millénaire lone buildings in new chunks.

config.keep_active_radius.label=Chunk Loaded Radius
config.keep_active_radius.desc=Radius around the player in which Millénaire will attempt to keep villages' chunks loaded. Default: <0>.

config.min_village_distance.label=Min Village Distance
config.min_village_distance.desc=Minimum distance between two generated villages. Default: <0>.

config.min_village_lonebuilding_distance.label=Min Village-Lone Building Distance
config.min_village_lonebuilding_distance.desc=Minimum distance between generated villages and lone buildings. Default: <0>.

config.min_lonebuilding_distance.label=Min Lone Building Distance
config.min_lonebuilding_distance.desc=Minimum distance between lone buildings. Default: <0>.

config.spawn_protection_radius.label=Spawn Protection Radius
config.spawn_protection_radius.desc=Area around the Spawn Point where Millénaire will not generate buildings. Default: <0>.

config.village_radius.label=Radius of Villages
config.village_radius.desc=Radius of normal villages (not hamlets). Default: <0>.

config.min_distance_between_buildings.label=Min Distance Between Buildings
config.min_distance_between_buildings.desc=Minimal distance between two buildings in a village. Default: <0>.

config.village_paths.label=Build Village Paths
config.village_paths.desc=Generate paths in new villages and have the villagers upgrade them.

config.max_children_number.label=Max Children Number
config.max_children_number.desc=Maximum number of children a village can have. Default: <0>.

config.background_radius.label=Village Relation Radius
config.background_radius.desc=Radius within which villages will have relations with each others (diplomacy, trade, raids). Default: <0>. 

config.bandit_raid_radius.label=Bandit Raid Radius
config.bandit_raid_radius.desc=Radius within which bandits will raid villages. Default: <0>.

config.raiding_rate.label=Raiding % Chance
config.raiding_rate.desc=Chance on 100 that a village/bandit building will attempt a raid each night. Default: <0>.



config.generate_colour_chart.label=Generate colour chart
config.generate_colour_chart.desc=Generate the chart of colours usable in building plans.

config.generate_building_res.label=Generate resource list
config.generate_building_res.desc=Generate the list of resources required for every building.

config.generate_translation_gap.label=Generate translation gap
config.generate_translation_gap.desc=Generate for each loaded languages a report with the list of lacking text.

config.generate_goods_list.label=Generate goods list
config.generate_goods_list.desc=Generate the list of items know to Millénaire.

config.valuetrue=Oui
config.valuefalse=Non

config.page.bonus=Contributor Bonus
config.page.bonus.desc=Bonus for people who worked on Millénaire (translations, building plans, dialogues, textures, contributions to the wiki ect.) or donated: a free small house available from the Village Chief.

config.bonus_code.label=Bonus Code
config.bonus_code.desc=Code to enable the bonus. Fetched from internet automatically if a connection is possible.

config.validbonuscode=Valid code! Bonus activated.
config.invalidbonuscode=Invalid code. Please check.


tradehelp.title=<0> - Trading
tradehelp.goodssold=Goods Sold
tradehelp.goodsbought=Goods Bought
tradehelp.buyingprice=Purchase:
tradehelp.sellingprice=Sale:
tradehelp.helptitle=Generalities on Trading
tradehelp.helptext=In each store you can buy goods that the village has in stock. Apart from a few "free" blocks (such as paths) or special items (the wands), the proposed goods were produced by the village and the village"loses" the items if you buy them, unlike when trading with Minecraft villages.<ret><ret>Villagers produce most of the goods they need, but selling some to them often helps accelerate the development of the village.

tradehelp.freeblock=These types of blocks are made for "free" by the village and are therefore available in unlimited quantities.
tradehelp.wood=The villagers produce wood in groves. They use it to build.
tradehelp.stone=The villagers produce stone and glass in quarries. If the village does not have one, it is entirely dependent on you for their needs.
tradehelp.whitewool=White wool is used in some buildings. The villagers dye it automatically if necessary.
tradehelp.clay=The villagers produce bricks with clay from quarries.
tradehelp.genericfood=Access to different types of food helps children grow faster.
tradehelp.genericfoodraw=The villagers cook meat before eating it.
tradehelp.genericfoodsweet=Alcohol and sweets help increase the villagers' chances of conceiving children.
tradehelp.seeds=The villagers use seeds to plant wheat and feed chickens.
tradehelp.carrot=Villagers use carrots to feed their pigs.
tradehelp.feathers=Feathers are used to make arrows.
tradehelp.generictools=Tools of different levels make villagers more effective.
tradehelp.genericweapon=Weapons and armor of different levels make villagers more powerful.
tradehelp.purse=Bourses à deniers can store deniers and keep track of your funds. They are always available.
tradehelp.wand=The wand of summoning allows you to create villages. They are always available.
tradehelp.parchments=Parchments provide information about Millénaire. They are always available.

tradehelp.normanwhitewool=White wool is used in some buildings and is needed to make tapestries in Norman forts.
tradehelp.normantapestrywool=Gray, light gray, black, and brown wools are required by the lady to make tapestries.
tradehelp.normanleather=Norman monks use leather to make books.
tradehelp.normantools=Norman smiths use iron to make Norman weapons and tools of exceptional quality.
tradehelp.normanbooks=Norman monks produce bookshelves with paper and books. They are used in some buildings.
tradehelp.normanalchemy=The alchemist produces basic potions.
tradehelp.normancider=Normans produce cider and calva in taverns from cider apples harvested by loggers. These drinks heal and regenerate the player and help the villagers to have children. Calva also provides a temporary "Strength" bonus.
tradehelp.normantripesboudin=Normans produce tripes and boudins from cows and pigs. These foods nourish the player and help children grow. Tripes also provide a temporary "Regeneration" bonus.
tradehelp.normantapestry=Ladies produce these decorative tapestries from white, gray, light gray, brown, and black wool.
tradehelp.normantimberframes=Norman carpenters produce these timber frames from wood.
tradehelp.normanwheat=Norman villagers make bread and feed their livestock with wheat.

tradehelp.byzantinetools=Byzantine smiths use iron and leather to produce iron tools and Byzantine armours.
tradehelp.byzantinefeta=The Byzantines produce feta cheeses from sheep milk. These cheeses heal and regenerate the player and help the villagers to have children.
tradehelp.byzantinebooks=The Byzantines produce books from wood and leather.
tradehelp.byzantinewine=The Byzantines produce wine from grapes in taverns. The wine heals the player and helps the villagers have children. It also provides a temporary "Resistance" bonus.
tradehelp.byzantinesilk=The Byzantine produce silk and use it to make paintings, icons, and luxurious clothes for the rich Byzantines.
tradehelp.byzantineclothes=The Byzantines produce clothing from wool and silk. They improve the appearance of the villagers who wear them.
tradehelp.byzantinetiles=The Byzantines produce tiles from stone and clay.
tradehelp.byzantinefood=The Byzantines cook the lamb chops and mix them with their feta cheeses to make delicious souvlakis. These foods nourish the player and help children grow. Souvlakis also give back health.
tradehelp.byzantineweapons=Byzantine blacksmiths produce solid, formidable armor from iron and leather.
tradehelp.byzantinewheat=The Byzantine villagers make bread and feed their livestock with wheat.

tradehelp.hinditools=Indian smiths use iron to produce tools and armor.
tradehelp.hindigenericfood=Access to different types of food helps children grow faster. Warning: Indians do not eat beef or pork.
tradehelp.hindigenericfoodsweet=Desserts increase help villagers conceive children. Warning: Indian villagers do not drink alcohol.
tradehelp.hindirasgulla=The Indians produce delicious rasgullas from sugar. They heal and regenerate the player and help villagers have children. They also provides a temporary "Speed" bonus.
tradehelp.hindicurry=The Indians cook vegetarian curries with rice and turmeric as well as chicken curries by adding a chicken. These foods nourish the player and help children grow. Chicken curries also provides a temporary "Fire resistance" bonus.
tradehelp.hindibricks=The Indians leave wet mud bricks in the sun to cook to make dry bricks. You can make them yourself by buying a mould.
tradehelp.hindistatue=Indian sculptors produce these bas-relief of Hindu gods for adorning Indian temples.

tradehelp.japanesegold=The Japanese use gold to decorate some buildings.
tradehelp.japaneseudon=The Japanese cook udons from wheat and chicken. They nourish the player and help children grow.
tradehelp.japanesetools=Japanese smiths use iron and leather to produce iron tools and Japanese armor.
tradehelp.japaneseweapons=Japanese blacksmiths produce beautiful armor and formidable swords from iron, leather, and wool.
tradehelp.japanesepaper=Japanese artisans produce paper from rice and use it to make translucent walls.
tradehelp.japaneseframes=Japanese craftsmen produce timber frames from wood to build elegant buildings.
tradehelp.japaneserice=The Japanese use rice to grow and nourish their children, to produce paper, and to ferment sake.
tradehelp.japanesewheat=The Japanese cook wheat to make udons.
tradehelp.japanesethatch=Japanese produce blocks from wheat.
tradehelp.japanesesake=Japanese sake brewers use rice to brew sake. Sake heals and regenerates the player and helps the villagers have children. It also provides a temporary "Jump Boost" bonus.
tradehelp.japaneseikayaki=The Japanse raise squids and grill them to make ikayakis. They nourish the player and help children grow. They also provide a temporary "Water Breathing" bonus.

tradehelp.mayangold=Mayan artisans need gold to produce decorative blocks. They require players to provide the gold for them.
tradehelp.mayanfood=The Mayan people grow corn and make masa (maize tortillas) and wah (by adding chicken) from it. They nourish the player and help children grow. Wah also provide a temporary "Haste" bonus.
tradehelp.mayanobsidian=Mayan artisans produce tools with obsidian sold by the player. These tools are not very effective, but can be enchanted easily.
tradehelp.mayanstonetools=Mayan artisans produce tools and swords from stone as basic tools in the absence of obsidian.
tradehelp.mayanweapons=Mayan artisans make stone swords and leather armour. Obsidian craftsmen can make them more powerful and very enchantable obsidian maces.
tradehelp.mayancocoa=Mayan cocoa farmers harvest cocoa pods and use them to prepare cacauhaa, a chocolate drink. Cacauhaa heals and regenerate the player and helps increase the number of villagers who will have children. It also provides a temporary "Night Vision" bonus.
